

As the game progresses, the grid expands, allowing more Elements to be equipped and higher tiers to be accessed. They are ranked according to eight tiers certain high level Elements can only be assigned on equivalent tiers in a character's grid. Once acquired, they are allocated to a grid whose size and shape are unique to each character. Elements can be purchased from shops or found in treasure chests littered throughout areas. Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's Final Fantasy VII. The Element system of Chrono Cross handles all magic, consumable items, and character-specific abilities. In battle, players can attack, use Elements, defend, or run away For example, players can run away from all conflicts, including boss fights and the final battle. Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter-except for specific storyline-related battles that allow the player to lose. When a playable character loses all hit points, he or she faints. For both the playable characters and the computer-controlled enemies, each attack reduces their number of hit points (a numerically based life bar), which can be restored through some Elements. Battles are turn-based, allowing the player unlimited time to select an action from the available menu. Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Like Chrono Trigger, the game features no random encounters enemies are openly visible on field maps or lie in wait to ambush the party. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions.

Navigation between areas is conducted via an overworld map, much like Chrono Trigger's, depicting the landscape from a scaled-down overhead view. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat.

Ĭhrono Cross features standard role-playing video game gameplay with some differences. Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later. The game shipped 1.5 million copies worldwide by 2003, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series. Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received critical acclaim, earning a perfect 10.0 score from GameSpot. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido.

Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Nobuteru Yūki designed the characters of the game. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross ( クロノ・クロス, Kurono Kurosu) is a 1999 role-playing video game developed and published by Square for the PlayStation video game console.
